1 to 6 of 6
The original post referred to turbo MTT's, at least I think it did, and that's what I responded to. Gambling more makes more sense in a turbo MTT's, where only 10% of the players are paid, than in turbo SNG's, where 30% of the players are paid.
And I stand by what I said in the original post. The caliber of people who play turbo MTT's is lower than the caliber of of people who play regular tourneys It only makes sense. A tourney known as being a crapshoot will be avoided by some of the better players, bringing the overall caliber of players down some. And my advice reflected that (ie. raising more to eliminate the junk hands, and value betting with high aces because you'll be paid off by lower aces).
As for turbo SNG's, I don't know. I've never played one.Last edited by BOYNAMEDSUE on Mon Oct 10, 2005 8:49 pm; edited 1 time in total
I play in live turbo tourneys several times a week (blinds almost double ever 20 mins.), and I've noticed a few things:
1. The overall caliber of play is weaker than normal tourneys, because many good players don't like turbos. Turbos are perceived to be more about luck than skill. Which is true.
2. All good hands go up in value, because you'll often be called by weaker hands. Value betting is good.
3. Never fold AK before the flop. Always get as many of your chips in the middle as possible.
4. Raise big with AK. You will always get called, or reraised by AQ, or AJ.
5. Bluffing works less.
6. Your opening raises have to be larger. Raising only 3x the BB won't scare enough people away.
7. You need to gamble more. Pot odds mean less. The blinds go up too fast to sit around and wait for premium pairs. If you have the nut flush draw, calling an all-in bet isn't so stupid.
HAHAHA,
I had no idea this was a sng forum until gigadebt brought it up. I'm addicted to the forum, and visit it several times a day, using the 'View posts since last visit, 'View your posts', and 'View unanswered posts' links.
Sometimes I don't even know which forum I'm in.
My bad.
I suppose he could have been referring to MTT's, but I'm pretty sure that gigadebt was talking about SNG's as was I.Last edited by GripHoldOn on Mon Oct 10, 2005 6:30 pm; edited 1 time in total
BNS, what gigadebt is saying that in a $10 buy-in Turbo, a good player may only average making 8$ per hour whereas in a regular $10 SNG he makes $10, but if he can play 3 turbos per hour to two regular ones, he actually makes more playing turbos. In most cases, turbos do indeed prove to be more profitable too, just ask UrbanMeyer1.
this is the sng forum right?